Incarnation

The splash screen of Incarnation starring the fallen knight

About Incarnation

During my final year of studies, one of my five assignements was the creation of an animation showing the whole interface of a console game. From the design of the column-shaped icons to the great use of the black colour, the final software respects every limitation of the Nintendo DS while fully exploiting the device controller system.

The 3D elements were modeled and textured using 3ds max and their animation exported as movies to be included in Flash.

Loosely based on a game design document written formerly with four other design students.

Launch Incarnation software
A fictional in-game screenshot with the map option
The profile selection screen
Each difficulty is represented as a guarding system
Displaying the weapon selection menu on the lower screen