Incarnation |
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About IncarnationDuring my final year of studies, one of my five assignements was the creation of an animation showing the whole interface of a console game. From the design of the column-shaped icons to the great use of the black colour, the final software respects every limitation of the Nintendo DS while fully exploiting the device controller system. The 3D elements were modeled and textured using 3ds max and their animation exported as movies to be included in Flash. Loosely based on a game design document written formerly with four other design students. |
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